Sunday, September 21, 2008
TOILET PUCK's first walk cycle
I just got back from the OTTAWA ANIMATION FESTIVAL 2008, and the TELEVISION ANIMATION CONFERENCE. As well as being very informative and educational, the festival has motivated me and inspired me. So on my first night back, I did this quick and easy walk cycle.
Saturday, January 05, 2008
MAJOR PECS expressions
As I was sketching out his expressions, digitally with a wacom tablet, I encountered a problematic detail....his nose. Originally I was going to have a line there for his nose under the mask, as in the top left expression. When I tried different expressions the nose got in the way. So I just got rid of it. He can still have a line there for certain expressions, if the nose line does not get in the way. I actually like him better without the nose line, it allows more freedom of expressions with his eyes.
Monday, December 10, 2007
episode 11 STORY BOARD
The story board is done, cleaned and colored, and ready for the leica. It is about 2 minutes 15 seconds long, when timed out, and that is without an intro and end credits. You can see the whole board on the TOILET PUCK episode 11 STORY BOARD BLOG.Friday, December 07, 2007
bow legged
hunch backed
double jointed

This is a shot of Pee Brain's hand. One of my favorite things in cartoons is when they use still shots. They do that a lot in shows like Ren & Stimpy and Sponge Bob and even Drawn Together. It is done for humor and exaggeration, and to make shots more gross than usual. This is Super Stud's perspective of Pee Brain's double jointed fingers.
Wednesday, December 05, 2007
Super Stud and Pee Brain
Monday, December 03, 2007
Super Stud test poses
Saturday, December 01, 2007
Wednesday, November 28, 2007
Super Stud expressions
I want to do something different with the character expressions on this production. I want the animators to have as much freedom as possible with the expressions. I don't want them to be constrained by being "on model." As long as the head shape stays the same, the characters features, eyes, and mouths can stray far from the model. One of the issues I have with programs like flash and harmony, is that the animators rely way to much on the library. So on this production there will be no standard lip sync in the library. Each expression will require the animators to do a new lip sync and use specific acting.
Tuesday, November 27, 2007
Expression test
Another little test to see how the character looks popping in and out of different facial expressions. It is not inbetweened fully yet, a lot of it is on 3's. That will not be the case for the real animation, but for the test, 3's are ok. In the next character I animate, I will make it a medium shot and include arm and hand gestures.
Sunday, November 25, 2007
Scar Man expressions

I will animate him going from one expression to the next, like I did with Toilet Puck's expressions.
Wednesday, November 21, 2007
Saturday, November 17, 2007
Friday, November 16, 2007
Thursday, November 15, 2007
SUPER STUD rotation
I removed the sperm shaped lock of hair that he had before. It was a bad design choice, it didn't look appealing, it was clunky and ugly. It was also overkill, there is already a sperm in the middle of his chest crest and another one on the back of his cape.
Wednesday, November 14, 2007
SCAR MAN rotation
I had to tweek his head in order for the rotation to work. In the earlier design he did not have a straight horizontal line at the bottom of his chin. That line was angled before, it was impossible to rotate it properly. Looks pretty good now.
Monday, November 12, 2007
Test Animation
The goal with this test was to establish the style of the animation of the show. I did not want it to look too much like the mechanical, puppet animation that seems to be the norm these days. It works for some shows, not for all, definitely not for this one. The inbetweens are not perfect, but I would rather have those imperfect inbetweens than perfect, mechanical lifeless movement done automatically by a computer program. I did use a lot of flash tweens, but I also animated some of it in the traditional way...traditional, but digital. The result is a good compromise of rigged puppet animation and a more traditional look. Here's the test animation!! ENJOY!!
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