Monday, October 17, 2011
Sunday, January 03, 2010
Wednesday, November 04, 2009
Thursday, October 01, 2009
All the character designs were basically one drawing of each character in a 3/4 front pose. I only create full front, profile, and back views if/when it comes up in a storyboard. So in this episode a full front view of Champ needed to be designed. No back or profile view seems necessary...yet.
Storyboards are not usually clean and colored like this. However I did some test animation and animated almost all the expressions I will ever use on the Toilet Puck character before I ever did the first board. So it is just a matter of copying and pasting the proper expression into the board. Also the BG's are mostly already cleaned and colored, so I copy and paste those too. I am more concerned about the pacing than anything else.
Monday, September 21, 2009
Lots of short cuts and tricks here to make it look more involved than it actually was. One of the tricks used is the staggered shake cycle, almost all of the animation in this scene is just a cycle of staggered drawings, with 2 to 4 frames per cycle.
Sunday, September 20, 2009
One thing I do not like about many flash shows is the "flip." When a character or head turns from left to right, I see many shows take the lazy way out and simply flip the symbol with an equally lazy stretch as some sort of lazy anticipation. Did I mention I thought it was lazy? The "flip" works fine on a show like South Park because it's flat and it's supposed to be cardboard cutouts. But it bugs me when a show is supposed to look good, with good character designs and they use a cheap flip. Anyway, here is Toilet Puck's head turn, now full body turn.